amino  1.0-beta2
Lightweight Robot Utility Library
scene_plugin.h
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37 
38 #ifndef AMINO_RX_SCENE_PLUGIN_H
39 #define AMINO_RX_SCENE_PLUGIN_H
40 
52 typedef struct aa_rx_sg *(*aa_rx_dl_sg_fun)(struct aa_rx_sg *sg, const char *root);
53 
57 typedef struct aa_rx_mesh *(*aa_rx_dl_mesh_fun)(void);
58 
62 AA_API struct aa_rx_mesh *
63 aa_rx_dl_mesh( const char *filename, const char *name );
64 
65 
86 AA_API struct aa_rx_sg *
87 aa_rx_dl_sg( const char *filename, const char *name,
88  struct aa_rx_sg *scenegraph);
89 
113 AA_API struct aa_rx_sg *
114 aa_rx_dl_sg_at ( const char *filename, const char *name,
115  struct aa_rx_sg *scenegraph, const char *root );
116 #endif /*AMINO_RX_SCENE_PLUGIN_H*/
AA_API struct aa_rx_sg * aa_rx_dl_sg_at(const char *filename, const char *name, struct aa_rx_sg *scenegraph, const char *root)
Dynamically load a compiled scene graph under a root frame.
AA_API struct aa_rx_mesh * aa_rx_dl_mesh(const char *filename, const char *name)
Dynamically load a compiled mesh.
Opaque type for a scene_graph.
#define AA_API
calling and name mangling convention for functions
Definition: amino.h:95
AA_API struct aa_rx_sg * aa_rx_dl_sg(const char *filename, const char *name, struct aa_rx_sg *scenegraph)
Dynamically load a compiled scene graph.